|
 |
 |
 |
Pharmakon
Contributions Coming Soon
I am exploring slipstreaming
of information between poison and antidote,using the metaphor of
a magic library. The Poison Library is a temporary architectural
structure containing a latent image and text live network, with a
secret cage for giving up and sharing what is poison, so that the
affective presence of the structure itself is an antidote to alienation,
fear and censorship. The library is realized as a temporary tent-like
structure with a cage at its center. Library visitors activate resonating
fields of video and electronic drawing through improvised use of
a scan-sensitive library card, which circulates networked explorations
by many contributors on ‘what is poison?” What becomes
of the familiar pleasure of moving through the ‘stacks’ of
a library where books have dematerialized?
Brief
This is a critical architecture project. Hypothesis: the library
is a volume zero where you can reference, even virtually touch, and
transform damaged/displaced 'contributions' of information into whole
strings of poetics, using networked media flows through a temporary
tent like structure made of nanotech textiles. Your library card
is coded from your personal participation, as you begin by identifying
and elaborating a pharmakon, which in ancient Greek can be either
or both poison and antidote, recipe,talisman and spell--. Pharmakon
= metaphor of critical reversibility. i.e. proximity of poison to
a remedy or cure. The beauty of this play of signification is how
it meshes the fear of risk with the desire for risky business. The
library's surfaces garner and transmit images and texts through the
card, which activates via scanning at multiple points inside the
library. The library card is a talisman the use of which triggers
access to a catalog of pharmakons, and by which use you obtain a
release from poison. It triggers 'poison' information from a cache
of iterative contributions to the question "what is poison?" What
if you make it possible for people to play with the pleasure of moving
through the 'stacks' of a library from which the books may have dematerialized?
But then the virtual 'books' reinscribe themselves, or are latency
deposits in a resonant series of skin-like passages?
Upon arrival, each library card is personalized with a sequence of
numbers generated from digital image capture. . Each visitor either
allows herself to be photographed in order to embed the card with
a personal signature based on her portrait; or she brings a special
object to be image-captured. In any case, she will go into the library
space knowing that her card will access a pattern of information
from the library archives which is both unique to her ‘identity’ on
a surface level yet impersonal in terms of any context outside the
library.
The library’s poison archive is comprised of images
and texts related to the concept of poison (in all its ambiguities).
The archive begins as a curated body of images and texts by artists,
poets, researchers, and scientists that respond to the questions ‘what
is poison? what does/could it do?’ The archive grows as the
library travels; at each site local artists and writes contribute
new poisons to the library.
Form
An outdoor/indoor structure consists of a cage surrounded by
concentric scrims. At the library’s center is a cylindrical
cage where visitors can deposit ‘poison’ items. The cage
is made of scaffolding and discarded and consumer recyclable plastics,
such as construction barrier mesh, including bubble wrap and plastic
bags. The cage’s plastic skin denote contamination and protection,
as plastics are notorious environmental pollutants and common hygienic
barriers. To make a deposit to the cage, a donor can insert her item
into a plastic bag and push it through the orange barrier mesh that
forms the cage’s exterior. She may push it all the way into
the cage’s interior or leave the item between the multiple
mesh layers, where it becomes part of the skin of the cage.
 |
|
 |
|